![]() That fight in particular was quite a shift in how we thought about encounters in our game could be, and I think it still holds up as one of the more unique and challenging encounters the game has to offer. Just the overall aesthetic of that encounter, the whole radiant element in general, Valomyr as well, but just the way that looks, the prismatic approach to how the effects look I think is super unique and cool. As for Behemoth, let me think, this is like picking my babies. Just the hit impacts on that, the way it feels and sounds. Q: What is your weapon of preference in Dauntless and what is your favorite Behemoth?Ĭhris: Weapon is hammer, I would say. So building an art style that didn’t require a 2080 Ti just to get in the door was really important as well. Part of that as well is that everybody can play Dauntless regardless of what hardware they have. We want Dauntless to look awesome in its style forever. They are dated, they look like they belong to a time and a place. If you look at 360 or PS3 era games, they are hitting the things you generally associate with that tech. It’s not something that is tied to a year or in which it was built. Part of that is designing an art style and aesthetic that is more timeless. What did the team look to for inspiration?Ĭhris: We want this game, this experience, to be something that lasts a long time. Q: Dauntless has a more stylized art style and appearance for its world and characters. At its core, its teaming up with your buddies and hopefully kicking the crap out of some monsters. The sense of cooperative achievement and the loop that kind of gameplay provides is the core of what we enjoyed the most and what we wanted to build with Dauntless.Īll the details around that, we look not just at things like Monster Hunter but games like WoW ( World of Warcraft) and Destiny and other things, find things we enjoy across a variety of inspirations and blend those together into what Dauntless is today. ![]() It was something that we loved among ourselves, just that feeling of every single session being you and your buddies against ridiculously awesome boss fights. We were looking around at the type of experiences out there, and certainly at that time, the four player cooperative hunting action game wasn’t super prominent. ![]() What aspects of the series did the team feel could be streamlined and make more appealing to a wider audience?Ĭhris: We knew we wanted to do a multiplayer game, we knew we wanted to build a cooperative game. Q: Obviously Dauntless is inspired by Monster Hunter, but that series has a bit of a reputation for being obtuse and difficult to get into. With more than six million players playing shortly after launch and a recently announced Nintendo Switch version on the way, we chatted with Dauntless producer Chris Fox and Phoenix Labs public relations manager Andy Burt to learn more about the inspirations behind Dauntless, how a Behemoth is made, what to expect in the future, how cross-play came to be, and more. Part of that success likely came from the fact that Dauntless was the first game to feature full cross-play between PlayStation 4, PC, and Xbox One at launch, an impressive feat that already seems to be paying off. ![]() What do you think? Let us know in the comments.Dauntless, the free-to-play Monster Hunter-esque co-op action game from developer Phoenix Labs, recently blasted onto consoles and the Epic Games Store to huge success. Stormchasers also heralds the arrival of a new Hunt Pass, Myth & Legend, which offers Slayers the opportunity to explore the history and heroism of Ramsgate. Escalation culminates in a showdown against a fearsome threat – the shock-infused Behemoth Malkarion. Stormchasers includes the challenging new gameplay experience Escalation, a new type of sequential hunt that features dual Behemoth encounters in addition to a number of elements of the “roguelike” genre. To celebrate the launch, Phoenix Labs is releasing “Stormchasers,” the biggest free content update to date. We're excited to announce that Dauntless launches on Nintendo Switch later today! /d9l5Ztdr0G This will also be releasing with a brand new update titled “Stormchasers” that introduces new content. During the recent Indie World Showcase, it was revealed that Dauntless will be releasing today on Nintendo Switch for free with full cross-play and cross-progression with the Xbox One, PC and PlayStation 4 versions. ![]()
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